MasterMind Deluxe

The Rules


In MasterMind Deluxe the player must guess a code by placing pegs. The goal is to arrange different colored pegs in the correct order in a row. The resulting pattern must match the hidden code of the coder at the end.

The player has up to 12 turns to crack the code. It consists of 5 pins, which in turn can be selected from 8 colors. A color can be represented several times.

Each round, the player first arranges their pins in the respective row. This is done by dragging and placing the desired color onto the code preparation area. After the selection is confirmed, the coder (in this case the game) checks if the pins are placed correctly and then gives between 0 and 5 hints. Depending on the result, either the next round begins or the game ends.


The narrow row next to the code preparation area serves as clue row. Clue pegs are either black or white. The order of the pins in the clue row does not refer to the position of the pins in the code row but is random.

A black clue means that there is a correct color in the correct place.

A white clue means that a correct color is in the wrong place.

An empty clue slot means that a wrong color has been placed.

When all the clue pegs in a row are black, the code has been cracked and the game is won.

Technical Support

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