About LITE Games

LITE Games Team

We are LITE Games

LITE Games GmbH was founded in 2014 in Hamburg, Germany and focusses on developing and publishing “casual classics” for the mobile operating systems Apple iOS and Android.

The constantly expanding portfolio of LITE Games currently comprises more than 30 games, the emphasis lies on the adaption of classical game concepts, and contains card games like Rummy, Canasta or Crazy Eights as well as board-, brain- or dice- games.

With more than 25 million downloads and many internationally top ranking apps in the most important app stores (Apple, Google, Amazon) LITE Games is one of the leading providers of mobile casual games.

Our Team


Chris • Management

Over ten years of experience working in the mobile games industry make Chris a pioneer and a veteran. Chris played on the Atari 2600 when he was just a kid, got a degree in Media & Business Management at the University of Manchester, and worked in California for the then revolutionary peer-to-peer platform “Napster” at the turn of the millennium. The LITE Games CEO is a digital native who loves retro games.


Sven • Marketing

The marketing manager at LITE Games GmbH has two degrees in advertising and marketing and describes himself as a digital enthusiast. Sven loves to spend his free time on games, game design, and gamification. He is responsible for games communication both internally and externally and therefore maintains a lively exchange with the graphic designers and developers.


Malte • Marketing

Malte started playing mobile games on the old Nokia dinosaurs, but by now he’s switched to Apple mobile technology. Malte studied Psychology & Management with a focus on Marketing. In his limited free time, if he’s not playing games, he makes music and snaps photos of his surroundings. With us, Malte mainly takes care of the iOS versions of our games and lets our happy customers know about news and updates in the world of Apple.


Jens • Quality Assurance

If a game doesn’t work properly, Jens is not to blame, because he will find the bug, define it, and report it to technical support. Jens is responsible for assuring the quality of our published games and is literally paid to play.