The Rules


Our version of Checkers is based on the rules of the Brazilian Checkers game, which are derived from the international rules.

The following rules apply:
– Capturing is mandatory
– Backward captures are allowed
– Flying Kings (Kings can move freely at any time)

Introduction & Object of the Game

The board has a size of 8×8 (64) squares. Each player controls one of the piece colors, white or black. White is the default color at the beginning. Draws are made alternately. In each round the players must move one of their checkers. White always begins.

The winner is the player who captures all of their opponent’s pieces or positions their own pieces in such a way that their opponent can no longer move.

Exception: If both opponents have played 20 moves without a capture, the game automatically ends in a draw.

Pieces & Movement

There are two different types of game pieces:
– Men: These are the pieces at the beginning of the game.
– Kings: These pieces were previously Men and were promoted in the course of a game round.

Pieces can only be moved on the free dark squares of the board. The type of piece and move determines how far and in which direction a piece can move. Pieces cannot jump over other pieces of the same color.

Basic Moves

A Man can be moved one square diagonally forward to any empty space in the next row.

Basic Move: Man

Basic Move: Man

When a Man finishes its move in the last row (at the top/bottom of the screen), it is promoted to King. If it only touches the square during a multiple-capture move but does not stop, it is not promoted.

Kings can be moved forward and backward to any empty space between them and the first occupied space on the diagonals they are currently on.

Basic Move: King

Basic Move: King

Capture Move

The capture of an opponent’s piece can take place forwards and backwards. Capturing counts as one move.

If capturing on the board is possible, it must be done. This is referred to as a mandatory capture.

If there are several possibilities for capturing on the board, the variant that removes the highest number of opponent pieces must be chosen.

Capture Moves – Man

If a Man is next to an opponent’s piece behind which lies an empty square diagonally, it must jump over this piece and occupy the empty square.

Capture Move: Man

Capture Move: Man

If a Man has the opportunity to capture several opposing pieces at the same time, it must complete the entire capture sequence. After the last jump it must occupy the empty space behind the last stone captured.

Multi Capture Move: Man

Multi Capture Move: Man

Capture Moves – King

If a King encounters an opponent’s piece behind which one or more spaces are empty on the same diagonal it occupies, it must jump over it and can occupy a free space of its choice behind it.

Capture Move: King

Capture Move: King

If a King has the opportunity to capture several opposing pieces at the same time, it must complete the entire capture sequence. After the last jump it may occupy any space in the diagonal.

Multi Capture Move: King

Multi Capture Move: King

Questions & Answers

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